Ashes of the Singularity Update v1.11-CODEX

Posted 23 May 2016, 11:38 in GAME UPDATES

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Planet by planet, a war is raging across the galaxy. The technological singularity has given humanity the power to expand further than they ever have before. Now, they compete with each other and their sentient artificial intelligence adversaries for control of newfound worlds.


About the Game

Take command of an entire world’s resources to build up massive armies, research new technologies, and annihilate all those who stand in your way! This new, massive-scale real-time strategy game will have you managing vast armies and fighting a war on multiple fronts against your enemies.

Features

Wage a War Across an Entire World
With the unparalleled power of the world’s first native 64-bit real-time strategy game engine, Ashes of the Singularity allows for maps of unprecedented size and detail.
Over the course of your war, you will construct thousands of units with details that are normally reserved for games with only a few active units. Huge, kilometer-long Dreadnoughts can have a half dozen turrets, each with their own firing solutions. Smaller units will intelligently target enemies based on true line of sight physics since every unit’s vision is based on line of sight instead of a radial fog of war.
Command Unique Units, Factions, Orbitals, and Abilities
Play as one of two factions, the Post Human Coalition and the sentient AI beings, the Substrate. Each side has their own unique array of orbital abilities, units, and research options, allowing you a variety of choices while you build your armies.
Experience a Multi-Core, Non-Cheating AI Engine
While Ashes has a strong multiplayer feature set, it includes what is arguably the most sophisticated AI engine ever devised for a real-time strategy game. Ashes of the Singularity requires a minimum of 4-cores on your CPU. In exchange, you get an AI that can create complex strategies and plays by the same rules as you do, providing a level of challenge never before seen in a single-player RTS.
Battle with Friends in Multiplayer Matches
Compete in ranked games against strangers or set up custom, un-ranked competitive or cooperative games with friends. Use our worldwide system to find where you stand in comparison to others and match up to players of like skill based on your numerical rankings.
Claim Victory with Strategy, not Speed
Games are won or lost based on your strategy, not how fast you can click. Deciding what technologies to research, where to send armies, how to manage your economy, and what units to construct are critical.
As the conqueror of an entire world, you will be battling on multiple fronts with multiple armies. Scouting your opponent’s strategy, determining their priorities, tracking where they are, and capturing strategically vital resources will lead to victory.
Encounter Mysterious New Threats in Ascendancy Wars
In the year 2178, humanity has begun to evolve into god-like Post-Humans and are now expanding out into the galaxy. Learn more about how the Post-Human Coalition formed and what mysterious threats they encounter as they explore new worlds in this exciting campaign mode. Try the “scenarios” mode and take on unique challenges like “King of the Hill,” a scenario that pits you against an endless onslaught of enemies to see just how long you can survive.

ChangeLog

Update v1.11:
m04 (caletheon) unlock amplify, amplifier, power regulator, energy projector, weapons lab, carving turret, intensive care, scan projector
OVERLORD DLC: update Assault map preview & lobby overlay
Fix sentry weapon tooltip (also it now has its own weapon module)
Mission3b (Yorkshire): added victory string. cascading victory conditions, and support for victory speech
Mission3b (Yorkshire) unlock apollo
Mission4 (caletheon) unlock apollo
Mission6 (artorius) unlock apollo
Fix module text for martyr bolts
Updated tooltips for difficulty settings
Turn off normal creeps
Add weak neutral guardians to early regions
Removed difficulty option from tutorial
Starting locations for Fast and Furious made clearer
Balance update to Cerius, Cygnus and Kralon maps
Memory reduction
Starting locations now dynamtically handled
Sortable map lists
Putting shield bars on the building HP bars (same as the units already have)
Matchmaking rank as a mouseover in the lobby setup screen
Camera’s cached follow unit rigid body ID may be mismatched as the rigid bodies are recreated on load, so if the camera was locked on a unit during save, it might be locked on something different (and not a unit at all) on load. Per Marc, clearing the camera’s follow flags on load.
Translate benchmark names; this is to deal with German localization
Scaling minimap icons for Metal and Radioactives
Fix bug with mega map ignoring spacebar if it was opened by clicking the button.
Fix rank offsets when player indices are sparse
Dynamically add weapon properties to weapon module tool tips including:
Armor Piercing
Area Damage
Target Radar Contacts
Long Recharge
Requires Energy
Fixes missing rally point from seed on game reentrance
Switch Difficulty pulldown to go upward if resolution is too low.
Fix for drawing paths for selected enemy units
Dialog Sequencer streaming audio hookup
correction to streaming audio closed flag in DialogSequencer.
Fix for bad HideDifficulty flag after exiting missions
Fix for camera following unit as it dies
Fix to make substrate units not show shields while under construction
Remove test audio from Tutorial dialog
Keep camera Theta bounded to 0-2PI
Data drive for Unit Panel buttons (modder love)
New sized Region icons 26×26
Mini Map icons in 3 sizes
Updated the Info Icon atlas to include the newest Skirmish unit. Did the same for the Empire Tree icon atlas.
Made the accent color on the Skirmish icon red. Also added the Skirmish icon to the build menu grid.
Updated the metaunit icon grid to include the new skirmish unit.
Added the new F3 key functionality.
Added 2 new mission images.
Added 3rd mission image.
Updated the image.
Pathfinding improvements
Army formation improvements
AI more aggressively responds to being attacked
Various improvements to formations
Cruisers can be built at factory after Shift clicking
Allow air units to be attached to t1 based armies
[breaks saves] AI was using Carving Turret as a counter to Drone Swarm
F3 selects all of your unattached air on screen (needs keymap picture updated)
AI Improvements
Wingtip trail fixup
Reduce likelihood of AI wasting a cast on a probing force
Don’t continously go into Building Placement mode when holding down a key
Gateway build time incresed from 30 to 40 seconds
Gateway metal cost increased from 180 to 240
Gateway rad cost increasdd from 150 to 200
UI Support Huge sized maps
Camera can get closer
Polish pass on campaign maps
Slow & Steady VP increased to 2500
Single Player now made the first option
Formation improvements
MRVs improve their targeting
Damaging a unit will cause it to look for its assailant
Path finding smoothing
AI improvements to build order
Artemis gains building destroying weapon that does 400 damage per hit
Artemis normal weapons no longer can target buildings
Mauler primary weapon damage reduced from 101 to 82
Caleaathon normal level and below changed such that non-adjcancent regions gain smarty defenses and other early warning abilities.
Skirmish renamed to Single Player

Title: Ashes of the Singularity
Genre: Indie, Simulation, Strategy
Developer: Oxide Games , Stardock Entertainment
Publisher: Stardock Entertainment
Release Date: 31 Mar, 2016

Ashes of the Singularity Update v1.11-CODEX
SIZE: 1.24 GB

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TORRENT
no.torrent

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LINKS INTERCHANGEABLE
IF YOU CANT SEE THE LINKS PRESS CTRL+F5

Minimum:
OS: 64-bit Windows 10 / 8.1 / 7
Processor: Quad-core Intel / AMD Processor
Memory: 6 GB RAM
Graphics: 2 GB GDDR5 NVidia GeForce 660 / AMD R7 360 or better
DirectX: Version 11
Network: Broadband Internet connection
Storage: 13 GB available space
Sound Card: DirectX Compatible Sound Card
Additional Notes: 1600×900 Display Resolution Minimum

Recommended:
OS: 64-bit Windows 10
Processor: Intel Core i5 or Equivalent
Memory: 16 GB RAM
Graphics: 4 GB GDDR5 NVidia GTX 970 / AMD R9 390 or better
DirectX: Version 12
Network: Broadband Internet connection
Storage: 13 GB available space
Sound Card: DirectX Compatible Sound Card
Additional Notes: 1920×1080 Display Resolution or Higher

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                  Ashes of Singularity Update v1.11
   
                    (c) Stardock Entertainment                  

                         
         Release Date :  05/2016              Protection : Steam                        
         Discs        :  1                    Genre      : Strategy                    

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              For list of changes read included patchnotes.txt
       

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      - Extract
      - Run setup.exe and install
      - Copy crack from CODEX dir to installdir
      - Play
 
      You only need the main release Ashes.of.the.Singularity-CODEX and no previously released updates.
      But it works with installed updates aswell of course.
     
      General Notes:

      - Block the game's exe in your firewall to prevent the game from
        trying to go online ..
      - If you install games to your systemdrive, it may be necessary
        to run this game with admin privileges instead
       
       
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                        CODEX is currently looking for
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