Kidnapped. Imprisoned. Tortured. The wizard Irenicus holds you captive in his stronghold, attempting to strip you of the powers that are your birthright. Can you resist the evil within you, forge a legend of heroic proportions, and ultimately destroy the dark essence that haunts your dreams?
Kidnapped. Imprisoned. Tortured. The wizard Irenicus holds you captive in his stronghold, attempting to strip you of the powers that are your birthright.
Can you resist the evil within you, forge a legend of heroic proportions, and ultimately destroy the dark essence that haunts your dreams? Or will you embrace your monstrous nature, carve a swath of destruction across the realms, and ascend to godhood as the new Lord of Murder?
Baldur’s Gate II: Enhanced Edition brings this critically acclaimed role-playing experience to back to life.
The Final Chapter – Baldur’s Gate II: Enhanced Edition includes Baldur’s Gate II: Shadows of Amn and Baldur’s Gate II: Throne of Bhaal, the epic conclusion of the Bhaalspawn saga.
Four New Party Members – Bundled with Baldur’s Gate II: Enhanced Edition are four new characters that can join you on your journey.
The Black Pits 2: Gladiators of Thay – Explore the tactical depth of high-level Dungeons & Dragons combat. Undermine your captors and prey upon their weaknesses while you dodge traps and battle for your life against Demi-Liches, Mind Flayers, and Githyanki.
Easy Multiplayer – Baldur’s Gate II: Enhanced Edition makes it easy to find, list, and join multiplayer games, even while behind a firewall.
Widescreen and More – Baldur’s Gate II: Enhanced Edition features full widescreen support, remastered area artwork from original renders, and a host of other interface and gameplay improvements.
Title: Baldur’s Gate II: Enhanced Edition
Genre: RPG, Strategy
Release Date: Nov 16, 2013
Baldurs Gate II Enhanced Edition Update v1.2.2030-RELOADED
SIZE: 440 MB
#7036: Memory leaks with ground piles no longer an issue
#6994: Saving the game from the “Quit Game” menu now generates a proper screenshot and portraits for the Load Game screen
#6902: The game UI no longer flashes on screen before starting the game (Black Pits II).
#7047: Pressing the up or down arrows on the Record screen no longer crashes the game.
#7010: Action icons are now much more clearly active or inactive (active buttons are no longer gray-scaled).
#7011: Multi-class kit names now display correctly in the statistics panel of the Record screen (Jaheira’s classes, for example, now list “Fighter” and “Druid” instead of “Fighter/Druid” and “Fighter/Druid”).
#4605: Creature spawns no longer disappear when loading a saved game.
#6942: Speaking characters now display the white feedback circle under their avatars regardless of the setting in Options > Gameplay > Feedback.
#6991: The Options screen from the main menu now displays the game logo correctly.
#7026: Neera now waits near the entrance to the Hidden Refuge if you refuse to let her join the party in the Wild Forest.
#7032: Neera’s “Wooden Horse Necklace” is now properly treated as a magical protection item.
#7048: The blindness effect during the Blinding Sun trial now correctly offers a saving throw.
#7040: The collarbell’s deafness effect now wears off properly after resting.
#7046: NPC dialogue loop with Hexxat, Dorn, and Rasaad closed in the Underdark.
#7014: Timmoth’s dialogue no longer forms an infinite loop (Black Pits II).
#6955: Bards with the Set Spiked Trap high-level ability may now correctly set the trap. (Requires a new game to take effect if your bard is already at least level 24.)
#7008: Timmoth’s dialogue no longer displays “no valid replies or links” after talking about a confrontation with the Winged (Black Pits II)
#7027: Hexxat no longer talks to herself while talking to Haer’Dalis.
#7053: Dorn’s patron is no longer mentioned during Bodhi’s scene if Dorn has no patron at that point.
#7059: Hexxat no longer teleports away during the Bodhi “kidnapping” sequence.
#7061: Dragomir no longer disappears after resting in another area.
#7062: Dorn no longer repeats his post-sparring romance talk after the player rejects his advances.
#7068: Stannel no longer gives away the ending like a jerk (Black Pits II).
#7071: Hexxat no longer bugs the player to hurry up and get to Dragomir’s Tomb…if the player is already there.
#7072: The new (EE) NPCs no longer appear as options in Phaere’s dialogue if they are not currently in the party.
#7087: WIlson’s claws are now flagged as magical weapons.
#7088: Dennaton no longer transports into the arena by the effects of Striv’s Wrangler (Black Pits II).
#6165: Slings and throwing daggers no longer grant a THAC0 bonus from Strength.
#7076: Weapon Mastery (as well as High Mastery and Grand Mastery) now grants the correct (as advertised) bonuses to THAC0, Damage, and APR.
#7097: Fallen Rangers and Dragon Disciples now list their correct class names on the Record screen and in their Kit Descriptions.
OS: Windows XP, Vista, 7, 8
Processor: 1 GHZ
Memory: 512 MB RAM
Graphics: OpenGL 2.0 compatible
Hard Drive: 2 GB available space
Sound Card: Windows Compatible