Total War ROME II Update 3-RELOADED

Posted 30 Sep 2013, 23:32 in GAME UPDATES, PC GAMES

Total War ROME II Update 3 RELOADED

UPDATE 3 – RELOADED

How far will you go for Rome? The award-winning Total War series returns to Rome, setting a brand new quality benchmark for Strategy gaming. Become the world’s first superpower and command the Ancient world’s most incredible war machine. Dominate your enemies by military, economic and political means.


How far will you go for Rome?

The award-winning Total War series returns to Rome, setting a brand new quality benchmark for Strategy gaming. Become the world’s first superpower and command the Ancient world’s most incredible war machine. Dominate your enemies by military, economic and political means. Your ascension will bring both admiration and jealousy, even from your closest allies.

Will you suffer betrayal or will you be the first to turn on old friends? Will you fight to save the Republic, or plot to rule alone as Emperor?

Plan your conquest of the known world in a massive sandbox turn-based campaign mode (supporting additional 2-player cooperative & competitive modes). Conspiracies, politics, intrigue, revolts, loyalty, honour, ambition, betrayal. Your decisions will write your own story.
Build vast armies and take to the battlefield in real-time combat mode. Put your tactical skills to the test as you directly control tens of thousands of men clashing in epic land and sea battles.
Play for the glory of Rome as one of three families or take command of a huge variety of rival civilisations – each offers a notably different form of gameplay experience with hundreds of unique units from siege engines and heavy cavalry to steel-plated legionaries and barbarian berserkers.
See exotic ancient cities and colossal armies rendered in incredible detail, as jaw-dropping battles unfold. Detailed camera perspectives allow you to see your men shout in victory or scream in pain on the frontline, while a new tactical cam allows a god’s eye view of the carnage to better inform your strategic decisions.
Extremely scalable experience, with gameplay and graphics performance optimised to match low and high-end hardware alike.

DLC: The Greek States Culture Pack

Total War ROME II Update 3-RELOADED
SIZE: 252 MB

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Special note:
~~~~~~~~~~~~~
With this update we patch existing files as the updated files take up over
10GB. For this reason, its very important that you use it on:
- Our untouched release (Total.War.ROME.II-RELOADED) with crack added to
install dir.
or:
- Our previous release (Total.War.ROME.II-RELOADED) with our update 1 or 2
release (Total.War.ROME.II.Update.1/2-RELOADED) applied.

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Total War ROME II Update 3-RELOADED.torrent

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SINGLE LINKS

http://ncrypt.in/folder-5ahgCF1Q


RAR PASS

www.skidrowgames.net

Here are the patch notes for Total War: ROME II- Patch 3:

Technical and Performance Issues

Significant improvements to multiplayer campaign speed, which is now limited by the slowest players machine.
Frame Rate improvements on Campaign map on low spec Core2 Duo cpu’s in windowed mode.
Fix for lock-ups reported on loading into battle in DirectX9.
Frame Rate improvements on Campaign map across all configurations when setting Effects Quality to Low or High.
Fix for minor stutters & terrain rendering glitches on some gpu’s when rendering the terrain.
Fixed a bug in the Graphics Benchmark frame rate display that reported the wrong per-frame time.
LAN multiplayer modes are now accessible when Steam is in Offline mode.
Fix for graphics crash caused by changing the games screen resolution shortly after loading a new Campaign.
Fix for a crash when performing an agent action on a wounded/assassinated unit in Campaign modes.
Further campaign map optimisations.
Optimised fire and smoke effects on the campaign map (improving the frames per second on all graphics setting, especially during the late gameplay where all faction territories are revealed)
Fix in Multiplayer Campaign, after Player 1 offers diplomacy to Player 2, Player 2 made a counter offer, then cancelled the offer, which caused the game to lock up for Player 1.
Fix to prevent the games user interface from flickering when SLI is enabled.
Improved culling on the campaign map to prevent props (e.g. the pyramids) from disappearing when the camera was set to certain angles.
Improved the desktop icon for Total War: ROME II to support multiple resolutions.

Gameplay Improvements

When the player is attacked whilst in a minor settlement (not provincial capital), a new “Sally Forth” button is available on the pre-battle panel to fight the attackers in an open field battle.
All armies that are forced to retreat, and then are attacked, no longer have a *Baggage Train battle. It is a normal open field battle with any campaign generated penalties applied as before.
When an army in forced march is attacked on the Campaign Map, an ambush battle is now triggered, rather than a baggage train Victory Point battle .
Combined battles where there is no navy in the defending alliance do not have *Victory Points/Baggage Trains.
Combined battles where the defender has a navy will retain their Victory Point.
Victory Points have had their capture time increased by 3x their previous length.
Attacking AI is now more likely to prioritise taking Victory Points in Siege Battles / City Assault Battles.
AI controlled Agents are now more likely to act upon the player’s settlements instead of standing around outside of them.
Fixed issue in battle AI which prevented siege assault groups from responding to nearby threats.
Fixed timing issue in battle AI which could cause the attacking AI in port sieges to stop updating.
Substantially reduced free hits from enemies in battles, when moving a unit through enemy units (without attacking them), so units can disengage with less penalty.
Smaller and depleted AI controlled forces are now less likely to survive auto-resolved battles in Campaign modes.
Cavalry can no longer capture Victory Points in battles while mounted. They can still neutralise the Victory Points if they were previously in enemy control, and capture Victory Points when dismounted.
The size / radius of capture points has been increased in Coastal battles.
Fix for some instances of passive AI during River Crossing battles, when the AI is defending.
Fixed issue which prevented reinforcement artillery ships deploying.
Fixed issue in Siege Battles where the AI attempted to use breaches and gates which they could not reach.
In Battles, the number of ranks now factor into bracing mass bonus for collision system, i.e. thin lines will make you lose your bracing bonus against cavalry charges from the front
Fixed chasing down of routers at the end of battles, so they engage in combat more often and can be killed more easily.
Satrapies can no longer sign peace treaties with the enemies of their overlord (but still able to automatically make peace if their overlord signs a peace treaty with the enemy) in Campaign modes.
Snow ground type now replaces grass in snow attrition areas of the battle map.
Units in Testudo formation will now respond to an order to attack city gates in a City Assault battles.
Men throwing torches to ignite gates in battles, now have less chance of failing to throw their torches and hit the gate, if ordered more than once to ignite the same gate.
AI houses can no longer secure promotions without first meeting the required age and rank in Campaign modes.
Removed old concealed by distance logic, that was incompatible with the newer visibility system. For example, units that are visible at range could look like they were hidden on their user interface, when they could be seen.
Pikemen can move out of melee when pike phalanx is active in battles. For example, If only one of the pikeman is attacked, the entire unit will no longer start to be unresponsive to orders.
Improved responsiveness of Siege Equipment when dropped and picked back up multiple times.
In Campaign modes, the number of siege equipment entries is now capped to be the length of the siege – 1
Further improvements to AI collision detection with Deployables in battle.
Units that charge while in formation (e.g. block formation) stop sooner on contact with the enemy, to reduce “blobbing” where units converge into a disorganised brawl.
Fixed bug with missile units on ships not firing on enemies reliably during battles.
Fixed bug with ship artillery not firing on buildings reliably in battles.
Fix for ships surviving on the campaign map after sinking on the battle map.
Fix missile ships getting stuck when targeting land units just outside of their range.
Reduced the chance of AI (enemy) reinforcements and the players reinforcements joining a battle from the same location and therefore engaging in combat instantly in battles from Campaign modes.

Balancing Changes

Hit points for all units have been increased in combat.
Melee defence has been reduced for most melee cavalry units and for some elite infantry units.
Reduced melee weapon damage in battles, and increased melee defence from shields.
Various trait effects are now working as intended.
Improved pike weapon damage balancing in battles.
Fatigue for running and being in combat has been increased in battles.
Further tweaks and rebalancing has been made to unit morale in battles.
Elite infantry morale has been reduced slightly during battles.
Experience level thresholds have been increased for units.
Special ability cool down times have been re-balanced in battles.
Building costs have been updated to reflect the changes in building effects in Campaign modes.
Morale bonuses from training and religious building chains have been reduced in Campaign modes. Instead, these buildings now give more varied bonuses to the units.
Cost of experience bonuses for Custom and Multiplayer battles have been reduced.
Squalor and food consumption have been rebalanced (reduction for higher-level buildings) in Campaign modes.
The Headhunt ability has been re-balanced in battles.
The charge bonus for Celtic, Briton and Germanic units have been reduced.
The masses of horses and men on the battlefield have been made more reasonable.
Reduced the mass of camel units in battle.

Usability Improvements

The Balance Of Power bar on the Diplomacy screen now shows the correct ratio, rather than just 50/50.
Improved the desynchronisation detection in Multiplayer Campaign mode, and players are now given a popup message when a desynchronisation has occurred, with the options to resynchronise the game to continue, or quit the game.
When the host leaves the team lobby in Quick Battle multiplayer mode, a new host is found.
Improved multiplayer compatibility between players who own the Greek States DLC and those who don’t.
In Multiplayer Ambush Battles, if Player 1 clicks the “Start Battle” button, and the Player 2 waits for the timer to run out for the battle to start, Player 2 will no longer be locked into Cinematic Mode with limited user interface controls.
All battles now end 5 seconds after the victory is decided (This used to be 10 seconds).
In Multiplayer Land Battles, when deployment is over, enemy armies will no longer be visible, when they are supposed to be hidden, for a couple of seconds before fading out.
In Multiplayer battles, a player who has conceded defeat will now turn into a spectator. They can then exit the battle if they want to.
Fix for battle music getting paused while in slow battle speed.
When on the campaign map, if an agent is placed close to the edge of an enemy settlement as it expands (builds a building in a construction slot) the agent is now teleported out of the way of the expansion, so they do not become stuck within the settlement. If the agent was already stuck in an expanded settlement before this update, they will remain stuck, and have to be disbanded. This update will prevent this situation from happening in the future.
Slightly improve combat responsiveness and animations for formation attacks in battles.
Fixed bug with ship artillery not firing at all after using first-person mode in battles.
The Attacking Testudo can no longer be activated in melee during battles.
Battering rams moves out the way correctly after battering a gate down in battles.
The Tortoise battering ram animation has been tweaked slightly so it collides with walls better, at the point of impact when a wall is destroyed.
Multiple waypoints displayed for units in siege equipment, as previously only 1 was displayed.
Selecting Dismount on mounted units continuously during deployment in battles will move the units towards their last ordered position less after dismounting.
During battles, if a cavalry unit is ordered to move to a location, and then ordered to dismount, the men will now dismount but not continue to move to the previously ordered location.
The number of arrows is now correctly depleted when units fire whilst moving during battles.
Correct bonuses are now being applied to units from Workshop buildings.
Fixed bug with pike phalanx not getting back into pike stance after running.
Charge bonuses are now correctly applied to units recruited in certain provinces.
Projectile impact effects hitting units and buildings are now positioned more accurately.
Improved fire effects for buildings, siege vehicles and deployables during battles.
Improved some visual effects for during battles. Better burnt version of buildings with burning embers, and running water down roofs and vertical surfaces in rain.
Damaged visual effects have been improved on the campaign.
Fixed Briton Chariot unit attributes.
Fix for Scythian horse unit variation.
The achievements “Noble Master”, “Spymaster” and “Champion of the Gods” now unlock sooner after their requirements have been met.
Fix for the Campaign map terrain disappearing when repeatedly toggling between the Campaign Map and Campaign Tactical Map.
Province level bonuses (such as edicts with food bonuses) are now taken into account in the food level displayed in a province overview in Campaign modes.
Settlement labels on the campaign map are now positioned more accurately and no longer get offset from the settlements.
In the Province panel in Campaign modes, provinces can now be sorted by their level of food production.
Several Eastern buildings now correctly consume food (instead of either not consuming anything or giving contradicting public order effects) in Campaign modes.
The Qanat building (in the Eastern agricultural chain) now produces a small amount of food in campaign mode.
The warning message that informs the player that they are not researching any technology when they press the “End Turn” button in Single Player Campaigns is now also displayed in Multiplayer Campaigns.
The players armies in Ambush stance will no longer move by themselves in Campaign modes, which happened on rare occasions.
Fix for user interface bug showing the wrong tax level on the Province Details panel when the “Tax province” button was ticked in Campaign modes.
Culture conversion coming from some characters now correctly shows up as “character” in the culture tooltip, no longer as “building”.
In Campaign modes, the culture that Consecrated Grounds belong to is now displayed in their title, to make it clearer why they need to be converted.
The “Reduces slave population decline” icon in the information panel when placing the mouse over the “Slave Trader” in the Commons buildings section in Campaign modes is now displayed as green instead of red (as it’s a positive affect).
The first building in the equipment chain (E.g. Workshop for Hellenic, Quartermaster for Eastern etc.) can no longer be bypassed by converting from another faction’s equipment chain without researching.
Technologies are now required to create the Level 4 Jewelsmith building, to prevent an exploit.
Improved ship melee/ramming target selection in battles.
Fixed boarding mode button state issues when attempting to board a ship in battle.
In battles, men who have already boarded an enemy ship no longer jump into the sea once their ship has started to sink or back onto their sinking ship. (Men who remain on the sinking ship still jump into the water.)
Improved Advisor lip sync in various pieces of advice in Campaign modes.
Clicking the “Square” special ability as a unit is attempting to man a siege tower will no longer stick the siege tower to that unit in battles.
When an agent is selected in Campaign mode, and the player right clicks on a settlement to sabotage the enemy, the menu will no longer act erratically.
When the player had a subject to deal with in the politics screen and the subject had an infamy effect, this effect once seen persisted in being shown for all other characters even if the subject is dismissed. This has been fixed.
Fix for some misaligned text on a tooltip displayed when a settlement with a port is blockaded by an enemy, and the player selects the enemy and places the mouse over the settlement.
Improved small glitches with Campaign selection markers and Forced March visual effects sometimes being displayed in the wrong positions when units move.
Fixed some inconsistent ability names for General Skill Types.
In Campaign mode, Roman “Basilica of X” temples have now been renamed to “Precinct of X”.
Tooltip regarding the “Armoured Siege Units” technology bonus effects on pre-siege vehicles (all variants of Galleries, Siege Towers, Ladders and Battering Rams) is now clearer.
Fixed the tooltip when placing the mouse over the Columns I, II and III for War Exercises, Warrior Code, Tribal Economy and Druidic Council technology trees in the Technology Panel in Campaign modes.
Two pieces of advice from the Battlefield Advisor relating to flanking were mixed up in Italian and Spanish. These have now been corrected.
Fixed a couple of instances where what the Battlefield Advisors was saying did not match the text displayed in Spanish.
Some steep terrain in a Greek Minor Port battle map has been levelled out, to stop ships from going under the beach when they disembark.
Improvements to the wall connectivity in a Greek Port battle map.
Boiling oil poured from gate houses in battles will look better where it intersects with the ground.
Improved impact animations when pig carcasses hit the ground when fired as poison rounds form artillery in battles.
While crossing rivers in battles, units footsteps now default to mud sounds instead of water sounds.
Fix for a small hole in the terrain in a Greek Minor Port battle map.
When the player is defending in a siege battle from Campaign mode, and the enemy partially capture a Victory Point on the battle map, then the player re-gains control of the Victory Point, the Battlefield Advisor will no longer say “Our enemy have lost a victory point”.
Fix for the Battlefield Advisor sometimes referring to the players own reinforcements as “Enemy Reinforcements” during battles.
Added some localisation text and audio fixes for French, Italian, German, Spanish, Czech, Russian, Polish and Turkish.
Added Stonehenge back to the custom battle map at these coordinates 0.137, 0238 (Iska).
Fixed typo on ‘Conscription’ edict in English.
Improved culling of certain rocks on the battlefield.
Added French, Italian, German and Spanish localisation to the word “Settlement” in the Agent Action Panel in Campaign modes.
Various text and grammar fixes for the Campaign user interface.
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Here are the patch notes for Total War: ROME II- Patch 2 (as of 17/09/2013):

Warning: Your current Save Games will work with Patch 2, but Save Games created or overwritten in Patch 2 will be incompatible with previous versions of Total War: ROME II.

Technical and Performance Issues

Campaign performance optimisations.
Campaign AI round time improvements (greatest effect during early game).
A new “Limited” option has been added to the “Show AI Player Moves” settings in Single Player an Multiplayer Campaign modes, this enables the player to see all movement of enemy factions, all movement within the players regions, and all movement within sea that the player has ports in during the AI turns.
Improved AI recruitment decisions in Campaign modes. Further improvements planned for subsequent patches.
Pathfinding optimisation on the Campaign Map.
Fix for “Level of Detail” distances scaling incorrectly when the “Field of View” is changed which reduces the chance of the “Intelligent Zoom” [N] key, causing “zombie like” low quality textures on unit faces in battles.
A new warning message has been added to loading screen to inform the player when graphics memory is running low, and the game is downgrading the players graphics settings. This can be overriden, allowing the game to use system memory for graphics (VRAM) by ticking the “Unlimited video memory” option in the graphics menu.
Increased the frame rate and reduced frame stuttering in battles on certain GPUs.
Improved compatibility for graphics cards with multiple GPUs.
Added earlier Multiplayer Campaign resyncronisation detection, upon loading save games which allows resyncronisation in more cases.
More conservative out-of-the-box graphics settings and resolution for DirectX 10 and 11 on Mobile GPUs
Improved the processing speed of the default deployment placement, reducing battle loading times on some battle maps.
Fixed battle crash bug caused by the default deployment placement.
Crash fix for when the player placed the mouse over a garrison force of a region in Campaign mode.
Fix for crash loading save games that were created on the “settlement captured” screen in Campaign modes.
Fix for a crash when holding the [SHIFT] and [CTRL] keys down, and selecting a unit card, when no unit cards where previously selected in Campaign and Battle modes.
Fix for crash caused by forming a Confederation in Campaign modes.
Some desyncronisations have been fixed in multiplayer city / port assault battles.
Crash fix for when multiple AI reinforcements arrive in a single player siege battle in Campaign mode.
Fix for crash when selecting Custom Battle mode after fighting several different Multiplayer battles.
Fix for a crash in 4v4 custom or multiplayer battles caused by the battle AI.
Fix for crash when cancelling a game request for a password protected game whilst in a Multiplayer battle lobby.
Fix some crashes in multiplayer campaign mode, when one player quit the game, it would cause the other player to crash.
Fixed a Multiplayer crash which happened when a client joined a lobby and was being allocated to the wrong slot.
Fix for a very rare crash when launching a new campaign.
Fixed rare battlefield loading lockup.
Fix for a rare crash caused by animal handlers in battles.
Fix for crash that happens when AI unit triggers raise banner special ability when no human units are selected in battles.

Gameplay Improvements

Reduced infantry run speed, charge speed and acceleration in battles.
The low level casualty moral penalties have been significantly reduced in battles.
Improved balancing for Food and Squalor in Campaign Mode.
Campaign AI is more likely to make a stand when defending its final settlement, but may still seek out another home, if they fear losing the final battle.
Encampments battles are no longer incorrectly merged with Coastal battles, which lead to forts floating in the air when a friendly navy reinforced an army in the Fortification stance.
Improved ship movement speeds in battles.
Shock cavalry run speed and charge speed have been increased in battles.
Increased flanking morale penalties.
Added icons to indicate activity in the Technology and Faction screens during a campaign.
Fix for the boarding/ramming button which showed the incorrect state in certain circumstances in battles.
Fix for a bug that sometimes made it impossible to exchange units between a transported land force and another land force on the Campaign map.
Fix for armies on the sea getting stuck in patrol stance in Campaign modes.
Fixed splitting an embedded army from a navy which sometimes caused the player to get stuck in the Prologue Campaign.
Some missions in single player and multiplayer Campaign have been fixed and now execute correctly.
When a settlement is captured via a siege battle, with a friendly naval fleet blockading its port, the ownership of the port is now changed correctly to the friendly navy fleet on capture.
Fix for AI taking inappropriate sized siege equipment into battle when the user changed the settlement wall height, via the map selection settings, in Custom Battle mode.
Fix for defending armies under AI control grouping together at the edge of their deployment zone, during Ambush battles when the player choses to wait before attacking them.
Improved AI and scripting in the Raphia Historical Battle.
Fixed a bug preventing the player from progressing in The Invasion of Samnium prologue chapter, if they had spent all of their funds before being instructed to recruit a General (and therefore having no funds to do so).
The Attribute increases for an agent accompanying an army now activate its associated effects on the general of that army in Campaign modes.
Improved AI collision detection with Deployables in battle.
In Multiplayer Campaign mode, one player can no longer cancel recruitment during the other players turn.
The order of events leading up to the Battle of Bovianum in the prologue have been re-scripted. The player now gets multiple turns to construct siege equipment.
Fixed issues with not enough time being given for certain advisor lines to play in different languages in the prologue.
Fix for units floating in the air while climbing siege towers in battle, when the tower is placed on a slope.
Attacking siege ladders will no longer clip through the gate house in the siege on Bovianum battle during The Invasion of Samnium chapter in Prologue Campaign.
The victory screen in Multiplayer Campaign mode now shows the correct title for both players.
The Basilica of Vulcan religious building now applies the correct bonus to recruitment cost reduction in Campaign Mode.
Added level indicators to the Sanctuary of Austro & Sanctuary of Fraujaz shrines in Campaign mode and the Encyclopaedia.
Fix for settlement expansion trapping / blocking units movement on the campaign map in very rare cases.
Improved the terrain in a small Barbarian city battle map.
Minor bug fixes for Roman and Barbarian siege battle maps.
During battles, players are no longer able to un-pause the game while in the options menus.

Usability improvements

In Campaign mode, exempting a province from tax will no longer incorrectly adjust the food number in the province info panel left side of the screen.
Improved multiplayer lobby discovery, reducing the chance of finding *multiplayer lobbies with the wrong battle type.
Removed the red tint from the sky in battles.
Fix for “Rome Wasn’t Built in a Day” achievement failing to unlock when its requirements were met in some situations.
The “Quaestor” achievement should now unlock correctly, when completing the Prologue campaign
Fixed the inability to select the previous faction, when an army is automatically loaded due to a battle type change during battle setup.
Improved the clarity of stats displayed for Slaves Economic Effect when placing the mouse over “Slaves” in the Province Details panel on the Campaign map.
Fix for rare cases of broken save games in Campaign mode.
Fix for Campaign mode bug, where a hostile agent and the players’ ship became stuck in the same position, with neither one able to move.
Fix for very rare agent pathfinding issue, which caused the game progression to become impossible in Campaign modes.
Removed the ability to loading the wrong type of units into a battle from a saved army pre-set in Custom Battle mode.
In Multiplayer battle setup, unit restrictions related to “Battle type” are no longer desynchronised between the host and client, so only the correct units can be chosen.
Defending armies in an Ambush Battle can no longer load an army containing *Fixed Artillery and other Siege Equipment.
Fixed the tooltip displayed when placing the mouse over the garrison in enemy settlements, while the settlement is under siege.
The Public Order “Change per turn” stat is now displayed as the sum of all of its “Contributing Factors” on the Province Info panel in Campaign mode.
Right-clicking on the Aggressive, Balanced and Protective stance buttons when Autoresolving a battle in campaign mode will now take the player to the Encyclopedia, where these stances are explained in more detail.
More detailed descriptions added to the tooltips for the “Occupy, Loot and Raze” buttons after successfully capturing a settlement on the Campaign map.
Improved icons for Province Effects in Campaign mode.
Fixed an error with uploading stats when a multiplayer battle was ended prematurely.
The “Force March” movement effect on the campaign map (looks like a whirlwind) are now correctly removed from the screen when the AI move their army.
Correction to the Assault Hexeres unit card in the Parthia faction during battles, which had no colour mask and appeared black.
The buttons to change pages in the Leaderboards menu have been fixed, so more players can be seen on the Leaderboards.
The Provinces list in Campaign mode can now be scrolled with the mouse wheel.
Units in a recruitment queue, in a province with its capital under siege, now have an “infinity sign” icon to indicate that the “turns to recruit” is infinite while the siege is maintained in Campaign mode.
In the “Controls” menu under the “Settings” option in the main menu, when the player modifies the keyboard controls, and saves them, the new name for these controls is now replaces the “Classic Total War” name.
Added a tooltip to say “Left-click to remove unit from recruitment queue” for units that are queued for hire in Campaign mode.
Added a tooltip to make ruined buildings more obvious in Campaign mode.
Added tooltips to “Weather” and “Time of Day” settings in the Custom Battle menu.
Fixes and corrections for text in the encyclopaedia have been made.
Minor text and grammar corrections in Campaign Modes.
Fix for some German text not fitting into the available text space in the campaign mode user interface.
Improved text formatting in the Objectives panel in Campaign mode.
Added some localisation text fixes for French, Italian, German, Spanish, Czech, Russian, Polish and Turkish.
Fixed some missing text on the Diplomacy screen in Campaign modes.
Added white outline to Armoured Legionaries unit cards in battle.
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Here are the patch notes for Total War: ROME II- Patch 1 (06.09.13):

Higher average frame rates with out-of-the-box settings (more conservative settings)
Fix for DirectX 10.0 Lighting issue reported – environment map wasn’t being created leading to black reflections.
Fixed a sunken Samothrace temple complex world wonder on the Campaign map.
Fixed defender being able to create encampments when involved in a combined battle.
Added some localisation fixes to audio packs in French, Russian, Italian, German and Spanish.
Fixed lock up in Multiplayer Campaign battles when a desynchronisation occurs. Players are now notified of the desynchronisation, and the battle ends.
Fixed Multiplayer Campaign battle “overrun” prompt, which was not being shown to a player if they were a reinforcement and the other player was spectating.
Fixed corrupt loading screen when changing to fullscreen / windowed mode after a battle, and then going into another battle.
Fix for Multiplayer Campaign host being unable to move the camera in campaign, after reloading a save game on some rare occasions.
Safe guards added to prevent a very rare crash in coastal assault battles.
Fix for game lock up during end turn sequence / Celtic AI faction turn in single player campaign.
Improved AI use of walls on Athens large settlement battle map.
Improvements to Auto-resolve balancing in Single Player and Multiplayer Campaign modes.
Aligned ship unit upkeep costs with land units – made mercenary ships more expensive and non-mercenary ships cheaper.
Fixed slow turning rates for transport ships.
Improved civil war balancing in relation to campaign difficulty.
Fixed vehicle ground pipes, to prevent Siege Towers becoming immovable when they are left empty during the Deployment Phase of a Siege Battle, then units were moved into the Siege Tower when the battle has started.
Fixed bug when ramming sideways into moving ship, which caused the ramming ship stick to target and strafe along with it in battles.
Reduced the chance of Naval units sometimes clipping through the ground or harbours / ports during Port Assault battles when attempting to disembark.
Fixed issue where armies would be stuck in Muster stance and could not exit that stance in Campaign modes.
Fixed case where spies could get stuck on top of fleets in Campaign modes.
Fixed rare post battle lockup in Campaign modes.
Improved unit pathfinding in Barbarian village battle maps (fixed no go zones).
Fix for Multiplayer Campaign lock up when the player was reinforcing an AI ally who was victorious in battle, causing the player to become stuck with no victory / continue / exit battle user interface functionality.
Fix for cultural influence bonus from the Shrine of Neptune building
Fix for “Zone of Controls” of hidden armies being visible to both players in head to head Multiplayer Campaign mode on mouse-over.
Assorted minor fixes to city battle maps.
Fix for “Rome Wasn’t Built in a Day” achievement failing to unlock when its requirements were met in some situations.

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Total War ROME II Update 3 RELOADED

The Greek States Culture Pack includes three new playable Factions for use in Single or Multiplayer Campaign modes and Custom and Multiplayer Battles. These factions are the diplomatic Athens, shrewd Epirus and formidable Sparta as playable factions. Each offers range of special tactics to achieve cultural and martial victories, and lethal elite units to crush foes in battle.
The Greek States also share a number of common goals, philosophies and general diplomatic aims. However, they are defined by their fierce independence and between them demonstrate a huge variety in approach to civil and military challenges that often brings them into conflict with the wider world, and each other.

Total War ROME II Update 3 RELOADED

Plus, Pre-Purchase and receive the Greek Hellenic Armor for The Pyro, Egyptian Cheetah, the Barbarian Set for the Demo and now the Laurel Wreath for all the classes. The Laurel Wreath unlocks a special “Romebot” invasion in Team Fortress 2′s MVM mode.

Minimum
OS: XP/ Vista / Windows 7 / Windows 8
Processor:2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor
Memory:2GB RAM
Graphics:512 MB DirectX 9.0c compatible card (shader model 3, vertex texture fetch support).
DirectX®:9.0c
Hard Drive:35 GB HD space
Additional:Screen Resolution – 1024×768

Recommended:
OS:Windows 7 / Windows 8
Processor:2nd Generation Intel Core i5 processor (or greater)
Memory:4GB RAM
Graphics:1024 MB DirectX 11 compatible graphics card.
DirectX®:11
Hard Drive:35 GB HD space
Additional:Screen Resolution – 1920×1080

Total War ROME II Update 3 RELOADED
Total War ROME II Update 3 RELOADED
Total War ROME II Update 3 RELOADED
Total War ROME II Update 3 RELOADED
Total War ROME II Update 3 RELOADED
Total War ROME II Update 3 RELOADED

                                      nERv


                    Total War: Rome II Update 3 (c) Sega

      10/2013 :..... RELEASE.DATE .. PROTECTION .......: Steam+CEG+Updates
            - :.......... DISC(S) .. GAME.TYPE ........: Strategy


Special note:
~~~~~~~~~~~~~
With this update we patch existing files as the updated files take up over
10GB. For this reason, its very important that you use it on:
- Our untouched release (Total.War.ROME.II-RELOADED) with crack added to
  install dir.
  or:
- Our previous release (Total.War.ROME.II-RELOADED) with our update 1 or 2
  release (Total.War.ROME.II.Update.1/2-RELOADED) applied.

Changelist included in the pack as always. Enjoy!

--

How far will you go for Rome?

The award-winning Total War series returns to Rome, setting a brand new
quality benchmark for Strategy gaming. Become the worlds first superpower
and command the Ancient worlds most incredible war machine. Dominate your
enemies by military, economic and political means. Your ascension will bring
both admiration and jealousy, even from your closest allies.

Will you suffer betrayal or will you be the first to turn on old friends?
Will you fight to save the Republic, or plot to rule alone as Emperor?

Key Features
~~~~~~~~~~~~
* Plan your conquest of the known world in a massive sandbox turn-based
  campaign mode (supporting additional 2-player cooperative & competitive
  modes). Conspiracies, politics, intrigue, revolts, loyalty, honour,
  ambition, betrayal. Your decisions will write your own story.
* Build vast armies and take to the battlefield in real-time combat mode.
  Put your tactical skills to the test as you directly control tens of
  thousands of men clashing in epic land and sea battles.
* Play for the glory of Rome as one of three families or take command of a
  huge variety of rival civilisations - each offers a notably different form
  of gameplay experience with hundreds of unique units from siege engines
  and heavy cavalry to steel-plated legionaries and barbarian berserkers.
* See exotic ancient cities and colossal armies rendered in incredible
  detail, as jaw-dropping battles unfold. Detailed camera perspectives allow
  you to see your men shout in victory or scream in pain on the frontline,
  while a new tactical cam allows a gods eye view of the carnage to better
  inform your strategic decisions.
* Extremely scalable experience, with gameplay and graphics performance
  optimised to match low and high-end hardware alike.

Included
~~~~~~~~
Total War: Rome II - Greek States Culture Pack


1. Unrar
2. Use the patcher to patch the install dir of Total.War.ROME.II-RELOADED
   with crack added (and/or with update 1/2 applied).
   Copy the patch into game install dir and run it.
   You will need ~10gb free space to do this.
3. Copy over the cracked content from the /Crack directory to your game
   install directory.
4. Play the game.
5. If you like this game, BUY IT!
WP Post Tabs

          
          
          
                                                                                                                                                                                                                                                           

105 Comments

  1. Singh1699 (03 Oct 2013)
    Reply | Thumb up 8 Thumb down 14

    FIRST AND TY SKIDROW.

  2. Heisenberg (03 Oct 2013)
    Reply | Thumb up 6 Thumb down 2

    gj

  3. SKIDROWLOVER (03 Oct 2013)
    Reply | Thumb up 18 Thumb down 1

    I LOVEEE YOUU SKIDROW!!!!!!

  4. MESSI (03 Oct 2013)
    Reply | Thumb up 2 Thumb down 32

    Hidden due to low comment rating. Click here to see.

  5. Ledran (03 Oct 2013)
    Reply | Thumb up 4 Thumb down 0

    Nice!! Thank you

  6. alf (03 Oct 2013)
    Reply | Thumb up 0 Thumb down 2

    Can´t run it, it tells that windows can’t open the file.

    • alf (03 Oct 2013)
      Reply | Thumb up 2 Thumb down 2

      Ignore the message, it’s a rar file.

    • johnwhile (09 Oct 2013)
      Reply | Thumb up 0 Thumb down 0

      rename file extension to .rar

  7. bigdaddy (03 Oct 2013)
    Reply | Thumb up 4 Thumb down 0

    Ohhh Thx God

  8. bünyamin (03 Oct 2013)
    Reply | Thumb up 3 Thumb down 0

    finally power bar fixing thankss aloooottt skidrow

  9. Badlight (03 Oct 2013)
    Reply | Thumb up 3 Thumb down 0

    Thanks a lot! You re the best :) i wait for that crack all day and he is here now… thx!! :)

  10. Ryno (03 Oct 2013)
    Reply | Thumb up 2 Thumb down 1

    Thank you for this. Updated to Update 2 today and I couldn’t host a LAN match. Hopefully this update resolves that

    Kind Regards
    Ryno

  11. Pylus (03 Oct 2013)
    Reply | Thumb up 4 Thumb down 7

    THANKS FOR PATCH 3, BRAZIL GONNA BRZAR, GIBE PATCH 3 PL0X OR I REPORT YU!!!

  12. Ol1mp (03 Oct 2013)
    Reply | Thumb up 15 Thumb down 0

    Thanks for fast update
    but after installation I can`t run Rome2.exe, it`s just don’t want to start

    I`ve installed as follows
    1. Total war ROME II – RELOADED
    2.Total War ROME II Update 1-RELOADED
    3. Total War ROME II Update 2-RELOADED

    what is the problem?
    Help=)

    • me, myself and i (04 Oct 2013)
      Reply | Thumb up 0 Thumb down 5

      apply the crack again

    • john player (04 Oct 2013)
      Reply | Thumb up 1 Thumb down 0

      I’m getting the same issue. Even after reapplying the crack from the crack folder included with update 3. The game simply does not run, no error message or anything. I tried what Andre suggested in this thread but it didn’t work.

    • john player (04 Oct 2013)
      Reply | Thumb up 1 Thumb down 1

      Ok after a little more tinkering I think there is an issue with the cracked .exe provided with update 3. I tried copying the original crack from the iso and this allowed the game to actually execute though it would then crash on loading during the initial splash screen. Looking at the files the update 3 .exe is significantly smaller than the previous crack yet the other files are around the same or slightly larger. So next I copied the other files from the update 3 crack the exe. The game now to run correctly. Though further testing would be needed to see if any other issues crop up (I haven’t played it yet with this setup)

      TL;DR
      1. Install up to update 2
      2. Backup .exe
      3. Install update 3
      4. Copy crack from update 3 into game dir
      5. Copy previously backed up .exe (from before update 3) into game dir
      6. Make sure all files and folders are writable (turn off read only, don’t know if this had any effect but some files seemed to have become read only somehow so might as well just in case)
      7. Game should run.

    • john player (04 Oct 2013)
      Reply | Thumb up 5 Thumb down 1

      Ok after a little more tinkering I think there is an issue with the cracked .exe provided with update 3. I tried copying the original crack from the iso and this allowed the game to actually execute though it would then crash on loading during the initial splash screen. Looking at the files the update 3 .exe is significantly smaller than the previous crack yet the other files are around the same or slightly larger. So next I copied the other files from the update 3 crack the exe. The game now to run correctly.

      TL;DR
      1. Install up to update 2
      2. Backup .exe
      3. Install update 3
      4. Copy crack from update 3 into game dir
      5. Copy previously backed up .exe (from before update 3) into game dir
      6. Make sure all files and folders are writable (turn off read only, don’t know if this had any effect but some files seemed to have become read only somehow so might as well just in case)
      7. Game should run.

      • Martín (07 Oct 2013)
        Reply | Thumb up 1 Thumb down 0

        Hi,

        Can you explain how to back up and reclaim the 10Gb?

        Thanks.

  13. Ol1mp (03 Oct 2013)
    Reply | Thumb up 16 Thumb down 0

    Maybe Skid, you forgot to add ROME2.exe file realoded after update?

    • darioo512 (12 Oct 2013)
      Reply | Thumb up 0 Thumb down 0

      true, skydrow fix the rome2.exe pls i want to play this game :(

  14. soheil (03 Oct 2013)
    Reply | Thumb up 14 Thumb down 0

    the game wont start ! after i installed this update!

    • Steven (04 Oct 2013)
      Reply | Thumb up 2 Thumb down 0

      After applying the patch the game won´t start. :(
      Already tried a clean install, added the original crack, then ran Update 3, added Update-3-Crack… same problem :(

  15. Aimar (03 Oct 2013)
    Reply | Thumb up 1 Thumb down 0

    GG!! Thank you!

  16. peimas (03 Oct 2013)
    Reply | Thumb up 6 Thumb down 0

    we get vac error when trying to join campaign… we used 100% your guide

  17. Marcell (03 Oct 2013)
    Reply | Thumb up 0 Thumb down 1

    This patch is not working well, lag and crash issues! thanks anyway :)

  18. lokonhinio (03 Oct 2013)
    Reply | Thumb up 8 Thumb down 0

    I try play with friend on LAN but when joining to him , he have error VAC authentication and kick to menu. Help pls

  19. Andre (04 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    “I was having the same issues getting CTD, BSOD and hard resets during battles both campaign and multiplayer after patch 3 went live. Backing up my saves and deleting the “C:\Users\accountname\AppData\Roaming\The Creative Assembly\Rome 2″ folder then running a file integrity check seemed to have fix the crashes.
    Before I was I was crashing almost every battle. After doing that I have not had a single crash in over 6 hours playtime.”
    Source ( http://forums.totalwar.com/showthread.php/99275-Game-crashes-in-practically-every-battle-after-patch-3./page2?s=63f52ba3aa68197d408dad3adbd5eb04 )
    Before I played in only High and now I playin Ultra the game.

  20. Dale (04 Oct 2013)
    Reply | Thumb up 4 Thumb down 11

    Hi, can someone help me out with multiplayer, mine does not work. Thanks!

    • me, myself and i (04 Oct 2013)
      Reply | Thumb up 11 Thumb down 9

      buy, them play multiplayer ok

      • Michal (03 Feb 2014)
        Reply | Thumb up 0 Thumb down 0

        I do not want that idiotic STEAM even in a bought game, it is an annoying peace of ****. So when somebody says he has problem with VAC, buying game is not the right answer.

  21. Armysniper2448 (04 Oct 2013)
    Reply | Thumb up 1 Thumb down 0

    Thank you guys for the Update.

  22. Dale (04 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    Crashes at launch after applying patch 3.

  23. Fattah (04 Oct 2013)
    Reply | Thumb up 1 Thumb down 0

    THX Skidrow , will buy this game after my salary , Sega RTS games are only reason I wont leave PC in next gen even if they don’t release GTA for it :P

  24. roman (04 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    Warning for you with old system, this patch may drop your fps in battle drastically. I’m still using core 2 duo and now the battle is almost not playable. Meanwhile there are many reports that people with good system find this patch boost up their fps.

  25. Alex (04 Oct 2013)
    Reply | Thumb up 4 Thumb down 0

    Hi, after update with the patch 3 Rome 2 dont want to start !!!

    Installation:

    1. Total war ROME II – RELOADED
    2.Total War ROME II Update 1-RELOADED
    3. Total War ROME II Update 2-RELOADED
    4. Total War ROME II Update 3- RELOADED
    5. Applied Crack again

    Where is the problem?

    Tks for answer

  26. Bruno (04 Oct 2013)
    Reply | Thumb up 2 Thumb down 1

    I install the patch 3 and now i cant run the game!!

  27. Alexppppp (04 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    After installed Update 3 dont start Rome 2

    I`ve installed as follows
    1. Total war ROME II – RELOADED
    2.Total War ROME II Update 1-RELOADED
    3. Total War ROME II Update 2-RELOADED
    4. Total War ROME II Update 3-RELOADED

    Applied again the Crack

    what’s the problem?

    Tks for ur help

  28. tbi (04 Oct 2013)
    Reply | Thumb up 1 Thumb down 0

    super bad update cant start game also got virus gj guy’s

  29. Tazingu (04 Oct 2013)
    Reply | Thumb up 4 Thumb down 0

    First of all, thanks again skidrow for another great update of rome 2!

    But sadly, just like on update 2, we can’t play multiplayer campaigns :S When joining a friend, we get VAC authentication error and kicked to menu.

    I had rome 2 reloaded/crack/update1/update2/update3/crack, I wish you can solve this problem and explain us how to play the game, cause on update 2 we got 0 feedback on the problem :(

    Thanks again

  30. Updater (04 Oct 2013)
    Reply | Thumb up 0 Thumb down 1

    Anybody have problems when patching ?
    my installer keeps saying not responding and than responding again

  31. SeconDx (04 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    Thks u are great!!

  32. ac (04 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    after i updated version 3 i can’t run this game.
    how can i fix it??
    i also copy crack from the crack folder to the game folder but it didn’t work.

    thanks,

  33. Ammar (04 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    I’ve just installed the game , do I have to install update 1+2 ? or can I just download update 3?

  34. adigha (04 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    do I have to install update 1+2 ? or can I just download update 3 without them?

  35. omoe (04 Oct 2013)
    Reply | Thumb up 0 Thumb down 0
  36. HoodXVII (04 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    lol after I installed this patch my food surplus went down to -519 , maybe because i upgraded the entertainment complex at max level before this patch ( max since previous update costs no food ) . (parthia playthrough)

    **JUST A REMINDER TO LOOK AT WHEN YOU UPDATE

  37. Nico (04 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    @Dale

    get mutliplayer with tunngle, its free

  38. hehesuny (04 Oct 2013)
    Reply | Thumb up 0 Thumb down 4

    fuck you still not running crash every time

    • Steven (07 Oct 2013)
      Reply | Thumb up 0 Thumb down 0

      Skidrow is really amazing to be able to keep up with the updates, problem is it isn’t even close to being finished patching I wonder how long till they just give up.

  39. egyptian (04 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    guys be sure to copy the new crack included with update 3 AFTER install – u can apply update 3 on untouched reloaded copy no problem – if u have frame drops in battles uncheck vsync and the 3 options below it (ssao and other 2 ) -then use D3DOverrider to force max 60fps and make the game smoother – good luck and thnx agian reloaded and skidrow

  40. Milton (04 Oct 2013)
    Reply | Thumb up 1 Thumb down 0

    thank you very mutch for this 3rd update !!

  41. IvanChe (04 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    If you download from Putlocker (the fastest provider), you will need to rename the downloaded file and put “.rar” at the end. You will not be able to extract from it otherwise.

  42. paolo (04 Oct 2013)
    Reply | Thumb up 1 Thumb down 0

    hi,

    why during the patch 3 installing you can see “permoforming rollback” or something like that?

  43. asds (05 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    crash rome2.exe

  44. Pedro (05 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    hi, i have a question where is the bacukp dir too gain space after updatin rome 2 ???

  45. Helga (05 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    I have the game installed in drive E. All the patches so far always end up with “game not found”, even though i run patch from install dir. What can i do?

  46. lanter (05 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    steam_api.dll prevents the game from running. Just restoring this file from original makes the game runnable but “Stops working” all the time.

    pls fix this ?

  47. sparta (05 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    Hell yeah!!!!! thanks skidrow!

  48. deadeye (05 Oct 2013)
    Reply | Thumb up 4 Thumb down 1

    THE GAME DOESN’T START!!!

  49. Tigreus (05 Oct 2013)
    Reply | Thumb up 3 Thumb down 0

    Man, we need a crack fix, because the game is crashing when u want to start a campaign mode….Thx

  50. andrea (05 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    Great! Perfectly working! TY skidrow!

  51. Saviro (05 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    with this update the game reboot at window :( why????

  52. croserII (05 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    thank you skidrow I was waiting for this patch and even hold my playing:)

  53. Pedro (05 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    hi , can someone tell me please where is the bacuk file to deleted and gain some space after install the update please

  54. ak47 (05 Oct 2013)
    Reply | Thumb up 1 Thumb down 0

    Please help !!!

    Ive installed the game …but when I try to install any of the updates (1 ,2 or 3) .. after half of it is completed a message comes up ..(rolling back changes) … then setup ends .. . please help

  55. gali (05 Oct 2013)
    Reply | Thumb up 2 Thumb down 0

    I installed it and when i try play it dont work, i cant open the game. why?

  56. a2l (06 Oct 2013)
    Reply | Thumb up 4 Thumb down 0

    norton360 removed “steam.api.dll” making the game unable to launch. it has “trojan.ADH.2″
    for now i’m taking the risk.

  57. Hakan (06 Oct 2013)
    Reply | Thumb up 2 Thumb down 0

    firstly i install “rld-twrome2.iso” after no apply crack and try install “Total.War.ROME.II.Update.3.Patcher.exe”
    but patch can’t install. “software not found”
    whats problem?

    • aaa (09 Oct 2013)
      Reply | Thumb up 2 Thumb down 0

      You should 1st copy the files at the Rome II folder and then install.

      Support the developers!!

  58. Eqab (06 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    YOU ARE AWESOME THANKS :D

  59. R2tw (06 Oct 2013)
    Reply | Thumb up 1 Thumb down 0

    does anyone having minor freeze problem ?
    for like every freekin second or minutes, in battle or in campaign map, the game would just freeze for like 5 seconds, and it’s back to normal again…i’m experiencing this after all the patches, before that, none..anyone ?

  60. sandy (06 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    like most of the guys, game is not working for me either after patch 3. Although it did work right after patch 3, kaspersky deleted steam.api.dll file after few hours. so I made exception for the file in kaspersky but from then the game is not working. I did re-install, and tried all 3 patches, tried only patch 3 and nothing. I can play a new campaign before any patch update, but not after any patch update. now I am downloading R.G.Mechanics rome 2, hope there won’t be a problem there. I cant blame skidrow because many others are not having this issue, may be kaspersky or me that destroyed my 20 days of campain……

  61. win8 (07 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    Every time I try to run update it just says ‘software not found, try reinstalling update 3 and run patch again’. I can’t reinstall it if I can’t even install it to begin with…

  62. ilham (07 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    remember folks
    “With this update we patch existing files as the updated files take up over
    10GB”
    so you need 10 gb free in drive C. or after half of it is completed a message comes up rolling back changes then setup ends

  63. anon (07 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    please, when you can remeber olso the update 4

  64. Habbiton (07 Oct 2013)
    Reply | Thumb up 0 Thumb down 1

    YOU DONT NEED TO START AGAIN THE CAMPAIGN! IT WORKS WITH VANILLA SAVEGAMES
    Enjoy :)

  65. LD1986 (08 Oct 2013)
    Reply | Thumb up 3 Thumb down 0

    After installing this update and copying the crack my game won’t start anymore. Is there a way to fix this?

  66. sad (08 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    Works fine thanks

  67. Bekool (08 Oct 2013)
    Reply | Thumb up 11 Thumb down 0

    Update 4 Please….. :)

  68. Lanter (08 Oct 2013)
    Reply | Thumb up 0 Thumb down 4

    SOLUTION TO ROME NOT STARTING –>

    I found out that this is caused by the update not succeeding.
    Check where the system temp folder is and make sure that you HAVE 10GB
    You need to PRESS DONE(or w/e) on the finishing screen of the update. (otherwise it failed)

  69. BEKOOL (08 Oct 2013)
    Reply | Thumb up 24 Thumb down 0

    Update 4 Please… :)

  70. Alex (10 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    pow mesmo problema da galera.. eu tava bem longe na campanha ja :/

  71. PodRobertSm (10 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    Hi all, I bring you a video tutorial where I explain how to install the Rome 2 total war with Update3, please read the video description. The video is spoken in Spanish, but if you read the description of the video, you will see a link where you get the guide I did in English, take into account you use google translator because I speak Spanish
    http://bit.ly/16yy2jm
    —————
    Hola a todos, les traigo un video tutorial donde explico cómo instalar el Rome 2 total war con la update3, por favor leer la descripción del video. El video esta hablado en español, pero si leen en la descripción del video, verán un link donde se consigue las guía que hice en inglés, tomen en cuenta que use traductor de google, porque no se mucho inglés, ya que hablo español, espero que se puede ver aquí en esta página para que todos puedan disfrutar de este juego en lan, saludos a todos.
    http://bit.ly/16yy2jm

  72. alaa (10 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    thanks skidrow team for update 3 now we are wating for update 4 please don’t be late on us

  73. StiV o21 (10 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    Hi guy! I’ve got problem with this update!
    “failed to extract file from archive: diff_000010.dif”
    Please help :<

  74. podrobertsm (10 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    Hi all, I bring you a video tutorial where I explain how to install the Rome 2 total war with Update3, please read the video description. The video is spoken in Spanish, but if you read the description of the video, you will see a link where you get the guide I did in English, take into account you use google translator because I speak Spanish
    http://bit.ly/16yy2jm

  75. Javier (10 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    Update 4 is official, please upload it. You are the man.

  76. Tazingu (10 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    Thanks skidrow, LOVE U!

  77. cafunfa (10 Oct 2013)
    Reply | Thumb up 1 Thumb down 0

    I have a VAC authentication problem in multiplayer campain.
    The way i solve the problem:
    -Install game and update 3.
    - Overwrite with the crack file in the update 3 release (only the rome2.dll)
    - Download the LAN FIX: ( http://www.putlocker.com/file/187CFCC212087E8A ) – I think this LAN FIX was made for update 2!
    - Use the files steam_api.dll and steam_api.ini in the LAN FIX to overwrite the files in the game directory.

    It works for me and i can “multiplay” on LAN and via Tunngle!
    Thanks RELOADED

  78. Steven (11 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    Well, asking for a Update 4 while it´s still in beta is absurd. ;)
    But, by now it has gone live and hope we will see it soon (would love to check it out over the weekend).

    You guys are doing an awesome job, please keep up the work even when it must be quite tiresome with such a bugged game that gets a new patch every week.

    In addition for everyone who had problems with the game not starting:
    It truly is a problem with the 10 GB. My SSD had ~12 GB left but apparently that was not enough. I installed again on my HD with >1 TB free space and it worked out.

  79. req (11 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    Patch 4 is out !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  80. Fourth Update for Total War: ROME II Live (11 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    Fourth Update for Total War: ROME II Live now please don’t be late on us we are waiting

  81. Dan (11 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    Hey, patch 4 was just released. Thanks for all the updates recently, you’re making the game playable. How much longer until you crack patch 4? Thanks.

  82. Maverik (11 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    Update 4 Please! ; )

  83. aaa (11 Oct 2013)
    Reply | Thumb up 2 Thumb down 0

    I have 120 gb harddisk space where my system temp folder is. ı installed update 1 and 2 both works perfectly but when I installed update 3 also applied the crack the game didn’t open without an error massage. Only I saw creative assembly and rome logo. this update is not working skidrow.

  84. alaa (12 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    Update 4 is live now please

  85. darioo512 (12 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    after this update Rome 2 don’t want to start!!!! tell me how to fix this update pls!!!!

  86. Kameni (12 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    Update 4 when?

  87. podrobertsm (15 Oct 2013)
    Reply | Thumb up 1 Thumb down 0

    Hi all, due to the large problem that many people with update 3 and 4, I come to bring some tutorials I uploaded to youtube.
    In particular, because of the problems that have arisen with the update 4 for lan play as synchronization errors, error VAC, and the refusal of the game to create campaigns, a user group and my people we run this game with what we had on hand, please carefully read the description of the video and look closely at the steps in the video. Youtube can search by the following names:
    Update 3 “Tutorial Rome 2 Total war Lan Update 3 Tunngle”
    Update 4 “Rome 2 Total war Update 4 Tunngle-Lan Fix V1.0.0″

    Please at group skidrowgames, leave this comment for everyone to benefit, the video update 4 is in English both in the description and in the video, who emphasize that I translated with google translator, thanks in advance .

  88. lazy07 (29 Oct 2013)
    Reply | Thumb up 0 Thumb down 0

    skidrow plisss upload with other web, i’cant download this file..

  89. nivrem (01 Nov 2013)
    Reply | Thumb up 0 Thumb down 0

    can u help me? i cant load my save game. pls reply asap

  90. rzvn2012 (28 Nov 2013)
    Reply | Thumb up 0 Thumb down 0

    Whay is the password of the file? seems that http://www.skidrowgames.net is not working

  91. vangive (09 Dec 2013)
    Reply | Thumb up 0 Thumb down 0

    why when i try to pull out rar file, i have this error?! C:\Users\matteo\Downloads\Total.War.ROME.II.Update.3-RELOADED.rar\Total.War.ROME.II.Update.3.Patcher.rar: Wrong password for C:\Users\matteo\Downloads\Total.War.ROME.II.Update.3-RELOADED.rar\Total.War.ROME.II.Update.3.Patcher\diff_000003.dif

  92. apiitr (04 Feb 2014)
    Reply | Thumb up 0 Thumb down 0

    The file rar is damaged, I tried to download it from a lot of sites through ncrypt but all are corrupted



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